We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
CanvasItem
4.0 dev
Kubuntu 21.04
When the CanvasItem is scaled, the 1 pixel wide lines remain thin (although other transformations apply). Thick lines are scaled correctly.
Probably a bug in the RenderingServer::canvas_item_add_line function, RendererCanvasCull::canvas_item_add_line or deeper.
RenderingServer::canvas_item_add_line
RendererCanvasCull::canvas_item_add_line
See the comment.
Also related: #41023.
See the MRP.
1px_line_bug.zip
The text was updated successfully, but these errors were encountered:
This is done by design, and is already the subject of a proposal: godotengine/godot-proposals#1363
See also godotengine/godot-proposals#2391.
Sorry, something went wrong.
CanvasItem.draw_rect
filled = false
draw_line
No branches or pull requests
Godot version
4.0 dev
System information
Kubuntu 21.04
Issue description
When the
CanvasItem
is scaled, the 1 pixel wide lines remain thin (although other transformations apply). Thick lines are scaled correctly.Probably a bug in the
RenderingServer::canvas_item_add_line
function,RendererCanvasCull::canvas_item_add_line
or deeper.See the comment.
Also related: #41023.
Steps to reproduce
See the MRP.
Minimal reproduction project
1px_line_bug.zip
The text was updated successfully, but these errors were encountered: