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RigidBody with CylinderShape jiggles by itself on Plane #52542

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Tracked by #45333
jcostello opened this issue Sep 10, 2021 · 1 comment
Open
Tracked by #45333

RigidBody with CylinderShape jiggles by itself on Plane #52542

jcostello opened this issue Sep 10, 2021 · 1 comment

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@jcostello
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Godot version

v4.0.dev.calinou [729461b]

System information

Mx Linux (Debian Based)

Issue description

When having a RigidBody with CylinderShape over a plane, it jiggles and never goes to sleep. It also happen if I stack the Cylinder on top on another.

Steps to reproduce

Use the Main.tscn of the Minimal reproduction project.

Material is assign to the cylinder on process. Red means awake, blue sleep.

Minimal reproduction project

CylinderPhysics.zip

@Calinou
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Calinou commented Sep 10, 2021

As a workaround, increasing the Physics Fps project setting to 120 or 180 will help alleviate this issue (with higher values being more effective at the cost of higher CPU usage).

@YuriSizov YuriSizov modified the milestones: 4.0, 4.1 Feb 27, 2023
@YuriSizov YuriSizov modified the milestones: 4.1, 4.2 Jun 22, 2023
@YuriSizov YuriSizov modified the milestones: 4.2, 4.x Nov 14, 2023
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