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Strange StyleboxFlat regression with high corner radius #52623
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#51442 (and its cc @Geometror |
Disabling AA does indeed fix that |
Given how this is a corner case (no pun intended), it may be better to document this in the class reference if we can't fix it without causing undesirable side effects for common use cases (rounded corners). |
For sure, that would make sense |
A skew option sounds good to me – feel free to open a proposal for it 🙂 Edit: Proposal opened: godotengine/godot-proposals#3301 |
Godot version
3.4 beta, 95162ca
System information
Windows 11, GLES3, Vega 56
Issue description
There is some strange regression that I can't entirely pinpoint, here's the jist of it:
Corner radius seems different from what is shown in the editor to the actual final look in the game:(not a bug actually)Additionally, if the corner radius is very high it creates this strange line on the top left corner>
This wasn-t present in earlier versions of 3.x at least in 03c41fa
Steps to reproduce
Create a StyleboxFlat with a high corner radius.
Minimal reproduction project
No response
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