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[GodotPhysics] Ragdoll / PhysicalBone don't work on scaled models with Godot Physics #52971

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Tracked by #45333
Arnklit opened this issue Sep 23, 2021 · 1 comment

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@Arnklit
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Arnklit commented Sep 23, 2021

Godot version

3.3.2.Stable

System information

Windows 10, GLES3, GTX 980Ti

Issue description

When using Godot Physics with Ragdolls / Physical bones on a model that's scaled, it immediately clears the scale back to 1.0 when starting the simulation, this is not an issue with Bullet.
In this scene the leg is scaled to 0.25, 0.25, 0.25.

Godot Physics:
slTdyN6Qrr

Bullet:
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Steps to reproduce

Open attached project and run the scene. Press space bar to start the simulation.

Minimal reproduction project

RagdollGodoPhysicsIssues.zip

@valters-tomsons
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Also happens with Godot 4 :)

@Calinou Calinou changed the title Ragdoll / PhysicalBone don't work on scaled models with Godot Physics [GodotPhysics] Ragdoll / PhysicalBone don't work on scaled models with Godot Physics Jul 25, 2022
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