You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When using Godot Physics with Ragdolls / Physical bones on a model that's scaled, it immediately clears the scale back to 1.0 when starting the simulation, this is not an issue with Bullet.
In this scene the leg is scaled to 0.25, 0.25, 0.25.
Godot Physics:
Bullet:
Steps to reproduce
Open attached project and run the scene. Press space bar to start the simulation.
Calinou
changed the title
Ragdoll / PhysicalBone don't work on scaled models with Godot Physics
[GodotPhysics] Ragdoll / PhysicalBone don't work on scaled models with Godot Physics
Jul 25, 2022
Godot version
3.3.2.Stable
System information
Windows 10, GLES3, GTX 980Ti
Issue description
When using Godot Physics with Ragdolls / Physical bones on a model that's scaled, it immediately clears the scale back to 1.0 when starting the simulation, this is not an issue with Bullet.
In this scene the leg is scaled to 0.25, 0.25, 0.25.
Godot Physics:
Bullet:
Steps to reproduce
Open attached project and run the scene. Press space bar to start the simulation.
Minimal reproduction project
RagdollGodoPhysicsIssues.zip
The text was updated successfully, but these errors were encountered: