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Ideally, we would keep the camera icon gizmo without introducing confusion about the camera's direction. This requires drawing a direction-neutral icon as requested in the proposal linked above.
Godot version
v3.4.beta5.official
System information
Windows 10 gles 3
Issue description
As shown on screenshot:
Worked in 3.3.2 and 3.3.3 where I also tested.
Steps to reproduce
Create a 3d scene and add camera with the + button. It doesn't matter if it's an old scene or just created.
Minimal reproduction project
No response
Bugsquad edit (keywords for easier searching): Camera3D
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