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Spatial camera unselectable in editor and icon gizmo not shown #53083

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z1dev opened this issue Sep 26, 2021 · 3 comments · Fixed by #53104
Closed

Spatial camera unselectable in editor and icon gizmo not shown #53083

z1dev opened this issue Sep 26, 2021 · 3 comments · Fixed by #53104

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@z1dev
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z1dev commented Sep 26, 2021

Godot version

v3.4.beta5.official

System information

Windows 10 gles 3

Issue description

As shown on screenshot:
image
Worked in 3.3.2 and 3.3.3 where I also tested.
image

Steps to reproduce

Create a 3d scene and add camera with the + button. It doesn't matter if it's an old scene or just created.

Minimal reproduction project

No response

Bugsquad edit (keywords for easier searching): Camera3D

@z1dev
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z1dev commented Sep 26, 2021

Just an addition: lights and other nodes that show up as similar icons seem to work. The settings are shared between 3.3.3 and 3.4 beta.

@Calinou
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Calinou commented Sep 26, 2021

The camera icon gizmo was removed by design: #35784 (and its 3.x version by #49644). See discussion in godotengine/godot-proposals#425.

Ideally, we would keep the camera icon gizmo without introducing confusion about the camera's direction. This requires drawing a direction-neutral icon as requested in the proposal linked above.

Edit: Pull request opened: #53104

@z1dev
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z1dev commented Sep 26, 2021

It was confusing, but it also prevents selecting the camera by clicking on it. It's premature to remove the icon if it causes this issue.

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3 participants