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3.x, master
all
the implementation of connect_to_host in the network classes (other than HttpClient) can end up blocking the main engine thread in getaddrinfo()
getaddrinfo()
Setup a laggy DNS resolver and call connect_to_host from a network peer, or websocket client. The engine main thread will block in getaddrinfo().
connect_to_host
No response
The text was updated successfully, but these errors were encountered:
Fixed by #57649.
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Godot version
3.x, master
System information
all
Issue description
the implementation of connect_to_host in the network classes (other than HttpClient) can end up blocking the main engine thread in
getaddrinfo()
Steps to reproduce
Setup a laggy DNS resolver and call
connect_to_host
from a network peer, or websocket client. The engine main thread will block ingetaddrinfo()
.Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: