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root motion movement is wrong if physics bone has been added to skeleton
Check Steps to reproduce for details
Steps to reproduce
in uploaded project (test_physics_bone), there are 4 tscn
SimpleTestScene.tscn is the main scene:
press 1: toggle physics simulation
press s: make ChPlayer patrol with way points
Left click on scene: make ChPlayer walk
Right click on scene: make ChPlayer run
Middle Mouse Button: orbit the view
SHIFT + Middle Mouse Button: pan the view
PlayerModel.tscn: player model which has physics bone
PlayerModel_NonPhysicsBone.tscn: player model only
ChPlayer.tscn: control Player movement
By default, ChPlayer uses PlayerModel. play the main scene(F5)
no matter you press s or Left/Right click to make character move, the player movement is wrong
press 1 (start physics simulation)-> press 1(stop physics simulation) -> press s or Left/Right click to make character move, the player movement is fine.
Godot version
v4.0.dev.20211015.official [f113dc9]
System information
windows 10, GTX 1070
Issue description
root motion movement is wrong if physics bone has been added to skeleton
Check Steps to reproduce for details
Steps to reproduce
in uploaded project (test_physics_bone), there are 4 tscn
SimpleTestScene.tscn is the main scene:
PlayerModel.tscn: player model which has physics bone
PlayerModel_NonPhysicsBone.tscn: player model only
ChPlayer.tscn: control Player movement
By default, ChPlayer uses PlayerModel. play the main scene(F5)
Minimal reproduction project
test_physics_bone.zip
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