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get_simple_path not accounting lack of tiles or walls #53978

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wtdrename opened this issue Oct 18, 2021 · 1 comment
Closed

get_simple_path not accounting lack of tiles or walls #53978

wtdrename opened this issue Oct 18, 2021 · 1 comment

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@wtdrename
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Godot version

v3.3.3.stable.official [b973f99]

System information

Linux Mint 20.2 Uma

Issue description

simple path is not accounting lack of tiles, it creates a path trough no tiles or walls

Steps to reproduce

https://github.com/wtdrename/towerDefence/blob/main/Enemy2.gd

code that run the simple path

Minimal reproduction project

https://github.com/wtdrename/towerDefence

@Calinou
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Calinou commented Oct 19, 2021

Duplicate of #28235 and #41349.

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