-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Inspector does not display properties without category #54410
Comments
@4d49 Does this occur in 3.3.4 or 3.4rc? |
No, 3.4 parse properties like Script Variable. |
Seems like a few months ago someone added a change so that the "Scripted Variables" values in the inspector are moved to a category with the name of the script (for example instead of "Scripted Variables" you will get "test.gd"). You can notice that regular exported variables are shown under another category. Problem that I noticed in the code is (
@Calinou Here my question is - do we want them categorized as the exported variables under a category with the script name or should we just limit what gets deleted under "Script Variables" in the last step? |
@4d49 You can try with my pull request. I made it work correctly for GDScript and also extended scripts too. |
Godot version
v4.0.dev.custom_build [61786f803]
System information
Windows 10
Issue description
If script usages
_get_property_list()
method Inspector does not display properties without custom Category.Steps to reproduce
Create a script with a
_get_property_list()
method without a category.Minimal reproduction project
demo-project.zip
The text was updated successfully, but these errors were encountered: