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Visual Studio Code cannot run programs from within VSCode starting with version 1.62 #55205
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The same issue also happens on Windows 11, I tried everything and it does not appear to be compatible any longer. |
I wonder if this is due to the same cause as #54076. Can you test this pull request of the Godot C# extension? |
Where would I find the patch they're talking about, and how would I apply it? |
Version 0.2.1 of the extension has been released with the patch applied. |
It works perfectly now! Play in editor and debugging seems fully supported. Thanks for your hard work. |
Closing, since this was resolved in the extension. Make sure to update it to the latest version if you still run into this issue locally. |
looks like downgrading also works for godot-tools extenstion, see how to downgrade |
Godot version
3.4 stable
System information
Windows 10
Issue description
Visual Studio Code recently released version 1.62. Unfortunately, with this version it is no longer possible to run or debug your projects from within Visual Studio Code. I had to downgrade to version 1.61 to be able to debug again.
https://godotforums.org/discussion/comment/56303#Comment_56303
Steps to reproduce
Create a simple scene in Godot and attach a c# script to it. Open the script in VSCode 1.62 or higher. Try to run the game from within VSCode. The process will hang without launching the game.
Minimal reproduction project
No response
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