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Visual Studio Code cannot run programs from within VSCode starting with version 1.62 #55205

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blackears opened this issue Nov 21, 2021 · 7 comments

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@blackears
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blackears commented Nov 21, 2021

Godot version

3.4 stable

System information

Windows 10

Issue description

Visual Studio Code recently released version 1.62. Unfortunately, with this version it is no longer possible to run or debug your projects from within Visual Studio Code. I had to downgrade to version 1.61 to be able to debug again.

https://godotforums.org/discussion/comment/56303#Comment_56303

Steps to reproduce

Create a simple scene in Godot and attach a c# script to it. Open the script in VSCode 1.62 or higher. Try to run the game from within VSCode. The process will hang without launching the game.

Minimal reproduction project

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@cybereality
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The same issue also happens on Windows 11, I tried everything and it does not appear to be compatible any longer.

@Calinou
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Calinou commented Nov 21, 2021

I wonder if this is due to the same cause as #54076.

Can you test this pull request of the Godot C# extension?

@blackears
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Where would I find the patch they're talking about, and how would I apply it?

@raulsntos
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Version 0.2.1 of the extension has been released with the patch applied.

@cybereality
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It works perfectly now! Play in editor and debugging seems fully supported. Thanks for your hard work.

@Calinou
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Calinou commented Nov 22, 2021

Closing, since this was resolved in the extension. Make sure to update it to the latest version if you still run into this issue locally.

@boruok
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boruok commented Nov 30, 2021

looks like downgrading also works for godot-tools extenstion, see how to downgrade

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