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GPUParticles2D doesn't have an Interpolate property available. This helps make particles feel smoother without using too much GPU time, especially when attractors and collision are enabled. The effect is more noticeable on high refresh rate monitors, but now that GPUParticles simulation occurs at 30 Hz by default, interpolation is needed on 60 Hz monitors too to ensure smooth visuals.
Steps to reproduce
Add a GPUParticles2D node.
Notice how there's no Interpolate property in the inspector.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Related to #51318.
Godot version
4.0.dev (5efe80f)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
GPUParticles2D doesn't have an Interpolate property available. This helps make particles feel smoother without using too much GPU time, especially when attractors and collision are enabled. The effect is more noticeable on high refresh rate monitors, but now that GPUParticles simulation occurs at 30 Hz by default, interpolation is needed on 60 Hz monitors too to ensure smooth visuals.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: