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Caret/cursor and minimap colors go black after a while (and after suspend-to-RAM) #55389
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Can you reproduce this after disabling batching in the Project Settings (uncheck Use Batching and Use Batching In Edtior)? If this still occurs with batching disabled, could you try reproducing this with old Godot versions such as 3.1.2? The first version to feature 2D batching was 3.2.2 (GLES2 only), and it was extended to GLES3 in 3.3. |
Update: Disabling Batching (both settings disabled) on 3.4 does not fix it. I'll try the old version next. |
Update: issue is present in 3.1.2 already (after suspend). There is no minimap yet in that version, but the cursor is black as described. |
I have the same issue on 3.4.4 stable. I'm using an Nvidia RTX 2080 on Debian Bookworm. I've found that the cursor does not turn black in the code editor if I enable block caret in the settings. It's not what I prefer but it's better than having to restart the editor ten times per day just to be able to see the cursor. |
I would like to report this happens on my work PC, which uses a GTX 1660 Super. However it doesn't happen on my home PC, which uses a RX 460. Both use Ubuntu 22.04 and KDE Plasma. May it be a NVIDIA driver issue? |
The issue doesn't seem to happen after applying the workaround mentioned here |
Godot version
3.4.stable.arch_linux
System information
NVIDIA RTX 2070 SUPER (driver 495.44), GLES2 and 3
Issue description
After using Godot for a while, and usually after moving away from it and coming back (no screen saver involved, though), but consistently after returning from a suspend-to-RAM situation, my text cursor (caret) as well as the colors on the minimap turn black, making it very hard to continue working. After a restart of Godot the issue goes away.
Steps to reproduce
Minimal reproduction project
No response
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