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v3.4.stable.official [206ba70]
N/A
When writing shaders by hand, or converting from Spatial Materials, scalar uniform hints can be used. An example might be:
uniform float roughness : hint_range(0,1); uniform float point_size : hint_range(0,128);
However when using visual shaders, there is no way to specify uniform hints.
No response
The text was updated successfully, but these errors were encountered:
This was implemented in 4.0, but porting back seems demanded.
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Fixed in #56466
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Godot version
v3.4.stable.official [206ba70]
System information
N/A
Issue description
When writing shaders by hand, or converting from Spatial Materials, scalar uniform hints can be used. An example might be:
However when using visual shaders, there is no way to specify uniform hints.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: