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The GPU lightmapper does not react to non-default environment Color, Energy or Sky Contribution in WorldEnvironment when the BakedLightmap is configured to use the Scene environment mode. I made sure to bake lightmaps again after changing the Environment's ambient light properties.
The GPU lightmapper does not react to custom sky rotation either: #56135
Ambient Color #000000, Sky Contribution = 0.5, Energy = 1.0
Ambient Color #604020, Sky Contribution = 0.0, Energy = 1.0
Steps to reproduce
Add a WorldEnvironment node. Configure a ProceduralSky.
Add a LightmapGI node. Set the environment mode to Scene.
Instance two identical 3D scenes imported with the Static Lightmaps option. Right-click one of them in the Scene tree dock then enable Editable Children. Select its child mesh and set Global Illumination > Mode to Disabled, so that it is not included in baking.
Select the BakedLightmap node and click Bake Lightmaps at the top of the 3D editor viewport.
Remember to bake lightmaps every time you adjust the ambient light settings!
This seems to be broken in godot 4.1 (haven't tested any other versions). Hope this is the same issue. If not do you have a suggestion of where I can report this?
Related to #56078 (which is the same issue but for
3.x
's CPU lightmapper).Godot version
4.0.dev (489f11e)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
The GPU lightmapper does not react to non-default environment Color, Energy or Sky Contribution in WorldEnvironment when the BakedLightmap is configured to use the Scene environment mode. I made sure to bake lightmaps again after changing the Environment's ambient light properties.
The GPU lightmapper does not react to custom sky rotation either: #56135
Left: real-time ambient lighting, right: baked ambient lighting
Default environment settings
Ambient Color
#000000
, Sky Contribution = 0.5, Energy = 1.0Ambient Color
#604020
, Sky Contribution = 0.0, Energy = 1.0Steps to reproduce
Minimal reproduction project
test_lightmap_environment_master.zip
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