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Renaming 'Blend' nodes and confirming with ENTER crashes editor #57370

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GameDevLlama opened this issue Jan 28, 2022 · 6 comments
Closed

Renaming 'Blend' nodes and confirming with ENTER crashes editor #57370

GameDevLlama opened this issue Jan 28, 2022 · 6 comments
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@GameDevLlama
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GameDevLlama commented Jan 28, 2022

Godot version

3.5.beta1.mono

System information

Windows 10

Issue description

When editing names of any node inside a BlendTree and confirming with ENTER key the editor crashes instantly.
Editing the name and clicking outside works.

Steps to reproduce

  • Create a AnimationTree with a StateMachine
  • Add a BlendTree
  • Add Nodes which can be renamed
  • Rename one of these BlendTree nodes and press ENTER

or use the Project zip file from below to reproduce.

Minimal reproduction project

  • Open Project > Node.tscn
  • Select "AnimationTree"
  • Edit the BlendTree
  • Edit the Name and confirm with Enter -> Editor crashes

image
image
image
MinimalProjectCrash.zip

@Calinou
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Calinou commented Jan 28, 2022

I can't reproduce this on 3.x 49df809 (Linux). Neither pressing Enter or clicking outside result in a crash after editing a node name in the AnimationTree editor (within the BlendTree).

@lufog
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lufog commented Jan 28, 2022

@Calinou, 3.5.beta1.official [b9b23d2] crashes on my Windows 11.

Godot_v3.5-beta1_win64_dDVIiM7oVu.mp4

@lufog
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lufog commented Jan 28, 2022

4.0.alpha1.official [31a7ddb] also crashes.

@lufog
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lufog commented Jan 28, 2022

But v4.0.alpha.custom_build [d2a2139b1] doesn't have this problem. Maybe already fixed?

@qarmin
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qarmin commented Jan 29, 2022

Duplicate of #56546
Fixed already in master and backported to unreleased yet 3.4 and 3.5 versions

@Chevifier
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Chevifier commented Feb 7, 2022

For me on linux renaming node then pressing ENTER give the node a random name form other node. Workaround is to LEFT CLICK away from the node. Godot 4.0 Alpha 1.

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