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Freeze after suspend/sleep - Godot 4.0 Alpha 2 - Ubuntu 20.04.1, GeForce GTX 1660 Ti, nvidia-driver-470, Vulkan #58115

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jre0 opened this issue Feb 14, 2022 · 1 comment

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@jre0
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jre0 commented Feb 14, 2022

Godot version

v4.0.alpha.custom_build [79077e6]

System information

Ubuntu 20.04.1, GeForce GTX 1660 Ti, nvidia-driver-470, Vulkan

Issue description

With a fresh alpha 2 build on Ubuntu 20.04.1, Godot Editor always freezes after putting the system to sleep (suspend) and then logging back in. This is with a new and empty project. Please see the steps to reproduce.
The following error messages came out:
ERROR: Vulkan: Did not create swapchain successfully.
at: prepare_buffers (drivers/vulkan/vulkan_context.cpp:1880)
ERROR: Condition "err" is true. Returning: ERR_CANT_CREATE
at: swap_buffers (drivers/vulkan/vulkan_context.cpp:1956)

Steps to reproduce

To reproduce: Download Godot 4.0 Alpha 2 tarball. Extract and cd into root of contents and run scons -j8 platform=x11. Run Godot editor with a new empty project. Put Ubuntu to sleep (suspend). After logging back in, Godot editor is frozen every time. The godot process must be killed to fix it.

Minimal reproduction project

New and empty project.

@Calinou
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Calinou commented Feb 14, 2022

Duplicate of #52738.

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