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With a fresh alpha 2 build on Ubuntu 20.04.1, Godot Editor always freezes after putting the system to sleep (suspend) and then logging back in. This is with a new and empty project. Please see the steps to reproduce.
The following error messages came out:
ERROR: Vulkan: Did not create swapchain successfully.
at: prepare_buffers (drivers/vulkan/vulkan_context.cpp:1880)
ERROR: Condition "err" is true. Returning: ERR_CANT_CREATE
at: swap_buffers (drivers/vulkan/vulkan_context.cpp:1956)
Steps to reproduce
To reproduce: Download Godot 4.0 Alpha 2 tarball. Extract and cd into root of contents and run scons -j8 platform=x11. Run Godot editor with a new empty project. Put Ubuntu to sleep (suspend). After logging back in, Godot editor is frozen every time. The godot process must be killed to fix it.
Minimal reproduction project
New and empty project.
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.alpha.custom_build [79077e6]
System information
Ubuntu 20.04.1, GeForce GTX 1660 Ti, nvidia-driver-470, Vulkan
Issue description
With a fresh alpha 2 build on Ubuntu 20.04.1, Godot Editor always freezes after putting the system to sleep (suspend) and then logging back in. This is with a new and empty project. Please see the steps to reproduce.
The following error messages came out:
ERROR: Vulkan: Did not create swapchain successfully.
at: prepare_buffers (drivers/vulkan/vulkan_context.cpp:1880)
ERROR: Condition "err" is true. Returning: ERR_CANT_CREATE
at: swap_buffers (drivers/vulkan/vulkan_context.cpp:1956)
Steps to reproduce
To reproduce: Download Godot 4.0 Alpha 2 tarball. Extract and cd into root of contents and run scons -j8 platform=x11. Run Godot editor with a new empty project. Put Ubuntu to sleep (suspend). After logging back in, Godot editor is frozen every time. The godot process must be killed to fix it.
Minimal reproduction project
New and empty project.
The text was updated successfully, but these errors were encountered: