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The focus is not released as expected #59406
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Here is a video of this bug. Linux X11 Debian Xfce: BugFocus.mp4 |
After bisecting this bug, it looks like it got introduced in #58490. |
CC @bruvzg |
I'm using Lubuntu, and find that if I minimize the Godot app and then maximize it again, this issue clears. |
I think I've been getting this too. On KDE + void linux here. I've mostly been noticing it in text editors, but that might just be by chance. Edit: Yeah, just tried it. Happens anywhere when the context menu is opened. This kiiinddda makes the editor unusable so hopefully this gets fixed soon. (edit 2: ok, I'm learning to use it with fewer context menu uses... but still!) |
I can confirm in manjaro linux: v4.0.alpha.mono.custom_build [d7d528c] |
It happens in Windows too. |
I was able to pinpoint the cause of this problem. This bug appears only with The following happens:
Also I found the following workaround:
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I can confirm this. When the option When 1.mp4 |
Godot version
v4.0.alpha4.official [f470979]
System information
Linux Mint 20.3, Vulkan (both), NVIDIA GeForce GTX 1050 Ti
Issue description
The editor cannot switch panels and tabs after a period of use. Now I feel like I have found the reason, the popup context menu.
Steps to reproduce
New/Open a project, and enter the editor.
Right-click on a dock A (for example, the file system dock) to open the context menu A-popup. Then left-click in anywhere, A-popup will be hidden.
After doing this several times, the mouse it may not interact with any other editor/dock anymore, the dock A locks the focus.
This lock will be unlocked when the entire editor loses the focus.
Minimal reproduction project
No response
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