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Fixed by #57076 but only in master, not in 3.x, probably because it's a breaking compatibility change.
The different behavior is probably worth documenting in 3.x. Also, could the new behavior be made opt-in in 3.x (e.g. by passing an optional new_capitalize=true argument to .Capitalize() in C#)?
Godot version
3.4.4
System information
Windows 10
Issue description
The C# version of string.Capitilize() has incorrect output. Which is different from the documentation and GDScript.
Maybe can have something to do with #28748
Steps to reproduce
Write this in a _Ready function:
"capitalize camelCase mixed_with_underscores".Capitalize();
Minimal reproduction project
Not necessary?
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