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Vulkan: Tilesets light occlusion leaks #60532

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jruiss opened this issue Apr 26, 2022 · 3 comments
Open

Vulkan: Tilesets light occlusion leaks #60532

jruiss opened this issue Apr 26, 2022 · 3 comments

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@jruiss
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jruiss commented Apr 26, 2022

Godot version

v4.0.alpha.custom_build [5c54770]

System information

Windows 10, GTX 1050ti, GLES3

Issue description

Tileset light occlusion leaks through

1
2

Steps to reproduce

  1. Create a tileset with a occlusion layer and a tile covered completely by occlusion rectangle
  2. Place multiple in a row in a tilemap
  3. Create a light with shadow

Minimal reproduction project

tilemap_example.zip

@Calinou
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Calinou commented Apr 26, 2022

Can you reproduce this when using the same Sprite2Ds and LightOccluder2D nodes placed manually? This is likely a duplicate of #55806.

@Calinou Calinou added this to the 4.0 milestone Apr 26, 2022
@Calinou Calinou changed the title Tilesets light occlusion leaks Vulkan: Tilesets light occlusion leaks Apr 26, 2022
@jruiss
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jruiss commented Apr 27, 2022

Can you reproduce this when using the same Sprite2Ds and LightOccluder2D nodes placed manually? This is likely a duplicate of #55806.

Yeah, the light occluder node got the same problem

@groud
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groud commented Apr 28, 2022

Yeah, I noticed this issue too when working on the TileMap stuff. From my testing, the bug is indeed due to issues in the rendering server internals and thus impacts all LightOccluder2D.

@clayjohn clayjohn modified the milestones: 4.0, 4.x Feb 23, 2023
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