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Yeah, I noticed this issue too when working on the TileMap stuff. From my testing, the bug is indeed due to issues in the rendering server internals and thus impacts all LightOccluder2D.
Godot version
v4.0.alpha.custom_build [5c54770]
System information
Windows 10, GTX 1050ti, GLES3
Issue description
Tileset light occlusion leaks through
Steps to reproduce
Minimal reproduction project
tilemap_example.zip
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