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Godot4 a12
win10 vulkan desktop
I don't know if this is a known issue or a pending issue, and I'm currently finding it to report it first.
CharacterBody2D and physical environment settings are default. gdscript move code:
func _physics_process(delta: float) -> void: var vel:Vector2=Vector2.ZERO if Input.is_action_pressed('move_left'): vel+=Vector2(-1,0) elif Input.is_action_pressed('move_right'): vel+=Vector2(1,0) if Input.is_action_pressed('move_up'): vel+=Vector2(0,-1) elif Input.is_action_pressed('move_down'): vel+=Vector2(0,1) player.velocity=vel.normalized() * Speed * delta player.move_and_slide()
note: there are no changes to the on snap_2d_vertices_to_pixel option.
add tilemap,add CharacterBody2D,write code to see how it behaves.
No response
The text was updated successfully, but these errors were encountered:
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Godot version
Godot4 a12
System information
win10 vulkan desktop
Issue description
jitters.webm
I don't know if this is a known issue or a pending issue, and I'm currently finding it to report it first.
CharacterBody2D and physical environment settings are default.
gdscript move code:
note: there are no changes to the on snap_2d_vertices_to_pixel option.
Steps to reproduce
add tilemap,add CharacterBody2D,write code to see how it behaves.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: