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Vulkan: LightOccluder2D casts weird shadows after an occluder polygon is edited #63850

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FluffyLuffie opened this issue Aug 2, 2022 · 1 comment · Fixed by #65013
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@FluffyLuffie
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Godot version

4.0 3b39f00

System information

Windows10, AMD Radeon RX 5700 XT, Vulkan

Issue description

LightOccluder2D bugs out when dragging the polygon points in editor.

lightOccluderBug.mp4

Steps to reproduce

Drag around the points on the LightOccluder2D polygon.

Minimal reproduction project

gd4Test.zip

@Calinou Calinou changed the title Godot 4 LightOccluder2D casts weird shadows Vulkan: LightOccluder2D casts weird shadows after an occluder polygon is edited Aug 3, 2022
@Calinou Calinou added this to the 4.0 milestone Aug 3, 2022
@Calinou
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Calinou commented Aug 3, 2022

Related to #55806 (but not the same issue).

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