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Calinou
changed the title
Godot 4 LightOccluder2D casts weird shadows
Vulkan: LightOccluder2D casts weird shadows after an occluder polygon is edited
Aug 3, 2022
Godot version
4.0 3b39f00
System information
Windows10, AMD Radeon RX 5700 XT, Vulkan
Issue description
LightOccluder2D bugs out when dragging the polygon points in editor.
lightOccluderBug.mp4
Steps to reproduce
Drag around the points on the LightOccluder2D polygon.
Minimal reproduction project
gd4Test.zip
The text was updated successfully, but these errors were encountered: