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As you can see, instance uniforms are reset when an error is detected in the shader.
Also (you can't see that in the video): the value during the error is actually reset to 0. It just happens my custom value in the video is 0.
For some reason a [null] field showed up in the inspector (I think it appeared when I renamed uniforms for this test) but went away on scene reload and I couldn't reproduce it.
Godot version
4.0.alpha13
System information
Linux
Issue description
recording-2022-08-07_16.51.37.mp4
As you can see, instance uniforms are reset when an error is detected in the shader.
Also (you can't see that in the video): the value during the error is actually reset to 0. It just happens my custom value in the video is 0.
For some reason a
[null]
field showed up in the inspector (I think it appeared when I renamed uniforms for this test) but went away on scene reload and I couldn't reproduce it.Steps to reproduce
Minimal reproduction project
No response
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