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4.0dev 0c5f254
Windows 11
Copypasted StaticBody2D in scene share CollisionShape2D shape. All collision shapes will reference same subresource.
No response
The text was updated successfully, but these errors were encountered:
That's because resources (and shapes are resources) are shared by default for performance reasons.
A couple of proposals have been made to rectify that because esp. for collision shapes this catches people unawares.
Sorry, something went wrong.
Duplicate of #40887 and/or #28246 (same cause).
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Godot version
4.0dev 0c5f254
System information
Windows 11
Issue description
Copypasted StaticBody2D in scene share CollisionShape2D shape. All collision shapes will reference same subresource.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: