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2 Different issues with Tab Focus and field input mode.
Including both of in 1 issue because there seems to be some overlapping logic.
Scenario 1
Trying to navigate inspector properties with the Tab key, or quickly manipulate several fields.
Expected behaviour
When tabbing to an input field, I expect the input field to be focused and accept keyboard inputs. If I press tab again, I expect the next selectable input field to be focused and editable. This worked (mostly, with slight stickyness) in godot 3.5
Actual Behaviour
Input fields sometimes become "Sticky", and don't allow continuous tabbing. When pressing the tab key, you are "soft selecting" the next property, while still stuck in "input mode" on the previous property. Tabbing/shift+Tabbing does NOT let you escape from this bug, only mouse clicking can help you.
Only "Sticky" fields where the caret are visible are editable with the NumKeys. Other fields are "Focused", but cannot accept input until you press "spacebar" or "enter".
In-action in Godot 4 Beta 3
Spesific Example:
Freeze-frame of the "Stickyness". Pressing "Tab" while in this state will not let you exit.
Scenario 2
Trying to rename 1 or several files in the scene hierarchy.
Expected behaviour
Pressing tab while in the "Rename State" should switch focus to the next node below, and enter the Rename State. Pressing Shift + Tab should open the node above in Rename State.
Mouse clicking on Node Y while in Rename State on Node X should instantly exit Rename State on Node X, and select Node Y. This worked in Godot 3.5
Actual Behaviour
Pressing tab while in Rename State does nothing.
Clicking on another node while in rename state only exits the rename state: The original node retains focus.
Godot 4:
2 Clicks are required to select a new node.
Steps to reproduce
These are editor issues which can be reproduced in any node with input properties or scene hierarchies described above.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Yeah, this is kind of a regression of the way Popups are handled. They really do steal all inputs even if they do not make use of them. Very nice demonstration, it's difficult to put it to words, and it's really annoying. In Godot 4.0 you have to currently click twice to select another element. One time to have the Popup disappear, and another to reselect. This wasn't the case in 3.x, and really shouldn't be.
Godot version
Godot 4 Beta 3
System information
Windows 10
Issue description
2 Different issues with Tab Focus and field input mode.
Including both of in 1 issue because there seems to be some overlapping logic.
Scenario 1
Trying to navigate inspector properties with the Tab key, or quickly manipulate several fields.
Expected behaviour
When tabbing to an input field, I expect the input field to be focused and accept keyboard inputs. If I press tab again, I expect the next selectable input field to be focused and editable. This worked (mostly, with slight stickyness) in godot 3.5
Actual Behaviour
In-action in Godot 4 Beta 3
Spesific Example:
Freeze-frame of the "Stickyness". Pressing "Tab" while in this state will not let you exit.
Scenario 2
Trying to rename 1 or several files in the scene hierarchy.
Expected behaviour
Actual Behaviour
Godot 4:
2 Clicks are required to select a new node.
Steps to reproduce
These are editor issues which can be reproduced in any node with input properties or scene hierarchies described above.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: