Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using Remap node more than once in Shader Editor will cause compilation error. #68266

Closed
SubtleMetaphor opened this issue Nov 4, 2022 · 3 comments

Comments

@SubtleMetaphor
Copy link

Godot version

v4.0.beta3.official [01ae26d]

System information

Windows 10, Vulkan, NVIDIA GeForce RTX 3060 Ti (31.0.15.1694)

Issue description

If you use the Remap node in the visual shader editor more than once, the shader will have compilation errors.

be23e16cfd6df4771f35713374824bc1

Steps to reproduce

Add two remap nodes to a visual shader program.

Minimal reproduction project

Remap bug.zip

@Calinou
Copy link
Member

Calinou commented Nov 4, 2022

cc @paddy-exe

@paddy-exe
Copy link
Contributor

paddy-exe commented Nov 4, 2022

cc @paddy-exe

Duplicate/Related of/to #67429
Should be fixed in beta 4 since #67431 was merged.
@SubtleMetaphor Can you try again in beta 4?

@SubtleMetaphor
Copy link
Author

Yes it seems fixed in beta 4.

Thank you very much!

@akien-mga akien-mga added this to the 4.0 milestone Nov 4, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants