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Godot 4 Beta 4
Windows 10 and macOS (Intel and M1)
When you write @warning_ignore(standalone_expression) in the previous line that gives the warning it simply doesn't ignore the warning.
You can write something like:
@warning_ignore(standalone_expression) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) if capture else Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
And the warning stills pops up when you run the project.
I have used some others @warning_ignore like @warning_ignore(return_value_discarded) and this one works fine but I didn't test all of the warnings.
Run the main scene of this project to get the warning:
warning-issue.zip
The text was updated successfully, but these errors were encountered:
duplicate of #56592 ?
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yes, closing this one
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Godot version
Godot 4 Beta 4
System information
Windows 10 and macOS (Intel and M1)
Issue description
When you write @warning_ignore(standalone_expression) in the previous line that gives the warning it simply doesn't ignore the warning.
You can write something like:
And the warning stills pops up when you run the project.
I have used some others @warning_ignore like @warning_ignore(return_value_discarded) and this one works fine but I didn't test all of the warnings.
Steps to reproduce
Minimal reproduction project
Run the main scene of this project to get the warning:
warning-issue.zip
The text was updated successfully, but these errors were encountered: