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Editor does not lose keyboard focus on linux X11 (DisplayServer regression) #68572
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Can you reproduce this if you start the project manager with the |
Yea still happens with |
I was not able to reproduce this under KDE plasma even after I used the "Focus follows mouse" option (which should treat window focus similar to Qtile). Which leads me to think this is a Qtile issue and not a Godot issue and it just happened to work fine with Godot 3 but I am not exactly sure. Any thoughts on this? |
Just installed Qtile and I am having the exact same issue. It is tied to Qtile. |
As I mentioned in the qtile issue I don't think it is a qtile issue, as I am having a similar problem with xmonad, i.e. the godot4 window hijacking input focus. |
I agree with @gitacrobat. This seems similar to issue #68305 that occurs with XMonad. |
Duplicate of #68305 (same cause). |
Godot version
4.0 Dev Latest (c17f17e)
System information
Archlinux 6.0.8-arch1-1 kernal, X11, Qtile
Issue description
I am Unable to type in other windows when the editor is running, keyboard events are consumed by the editor instead of the other (properly) focused window. I would guess that Godot is not dealing with the window focus lost event properly.
I am running an X11 session on arch linux and using the Qtile window manager. This could be a window manager issue but it seems to only happen on Godot 4. Here is the issue displayed in a gif.
This happens in the editor also, not just the startup window. I tried reproducing with Godot 3.5.1 and I was not able to I am getting the expected behavior here.
Steps to reproduce
Run Godot 4 with a similar setup and try to use your keyboard on other windows when selecting a input field in godot.
Minimal reproduction project
No response
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