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Godot 4.0 Beta 7 doesn't work on Android #69540
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Beta 6 didn't support GLES3 on Android. Perhaps you were running the Vulkan renderer and didn't realize it. Could you check the output from adb logcat and see if you are getting errors? Also could you post more information about your scene and settings? |
Yeah, no wonder it was slow on my phone with Vulkan, anyways... how to check that output? Also There's no scene and settings, there's no even a project... I can't create one because of this |
I can recreate this issue in my Samsung Galaxy Note 9 (Android 13, Mali-G72), here's the logcat: The same problem happens in any exported project with Beta 7 if the Android renderer is set to gl_compatibility |
Thanks for the info! :D |
Thanks for the logcat printout. I can see that the shaders are failing to compile. I have a feeling this is related to #69521 Will fix this soon. |
Thank you for your concern! <3 |
Fixed by #69521 |
Godot version
4.0 Beta 7
System information
Android 11 (GLES 3)
Issue description
When I ever wanna launch the editor on my phone, it only gives me this screen. nothing works, the last beta update wasn't like this tbh...
XRecorder_03122022_102223.mp4
Steps to reproduce
N/A
Minimal reproduction project
N/A
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