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I tested it on windows 10 (Nvidia GTX 980). The editor crashes sometime, but not always.
When it's not crashing, it prints an error at each frame:
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: (drivers\vulkan\rendering_device_vulkan.cpp:7345)
And just before the crash, I get these errors:
ERROR: Condition "!shader" is true. Returning: RID()
at: RenderingDeviceVulkan::render_pipeline_create (drivers\vulkan\rendering_device_vulkan.cpp:5983)
drivers\vulkan\rendering_device_vulkan.cpp:5983 - Condition "!shader" is true. Returning: RID()
ERROR: Condition "pipeline.is_null()" is true. Returning: RID()
at: PipelineCacheRD::_generate_version (servers\rendering\renderer_rd\pipeline_cache_rd.cpp:61)
servers\rendering\renderer_rd\pipeline_cache_rd.cpp:61 - Condition "pipeline.is_null()" is true. Returning: RID()
ERROR: This render pipeline requires (0) bytes of push constant data, supplied: (16)
at: (drivers\vulkan\rendering_device_vulkan.cpp:7298)
This render pipeline requires (0) bytes of push constant data, supplied: (16)
ERROR: No render pipeline was set before attempting to draw.
at: (drivers\vulkan\rendering_device_vulkan.cpp:7315)
No render pipeline was set before attempting to draw.
Exception thrown at 0x00007FF654E83C65 in godot.windows.editor.dev.x86_64.exe: 0xC0000005: Access violation reading location 0x00000000EEDE783A.
The debugger stops the execution in "core\templates\cowdata.h" at line 133 during the crash.
Godot version
4.0 Beta 9
System information
macOS v13.0
Issue description
Immediate editor crash.
Steps to reproduce
Minimal reproduction project
N/A
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