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GPUParticle2D jitter since Godot Beta 10 #71225
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I can confirm this on 4.0.beta11 (it's visible in https://github.com/godotengine/godot-demo-projects/tree/4.0-dev/2d/particles). This occurs when moving a GPUParticles node with Local Coords disabled. It's worth checking whether this issue occurs in 3D as well. Can you reproduce this after disabling Interpolate and setting Fixed FPS to 0 on the GPUParticles node? See #70777. |
I have a feeling this is caused by #70418 we will need to investigate further |
It fixes it when I disable Interpolate and set Fixed FPS to 0 on the GPUParticles node. So I assume it is liked to #70777 I only need to set Fixed FPS to 0 to make it work like expected (no jittering). |
The problem is still in Godot Beta 12. It's like the Interpolate have no effect. |
Fixed by #71520. |
Godot version
4.0beta10 (4.0beta11)
System information
Windows 11, Vulkan API 1.3.224 - Vulkan NVIDIA GeForce RTX 3080 Ti
Issue description
GPUParticle2D seems to jitter since Godot Beta 10 (I have the same problem Godot Beta 11).
Here is what I expect (screen capture of the project in Godot Beta 9):
Here is what I got in Godot 4.0beta10 and Godot 4.0beta11:
Steps to reproduce
Minimal reproduction project
TestProject.zip
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