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I'm experimenting with a graphics quality settings in a project and try to change shadow quality settings during runtime from code. More specifically the settings rendering/lights_and_shadows/directional_shadow/size and rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality. If I understand this pull request #54165 correctly this should be possible and changes should be applied instantly when the setting is changed (at least the size, but I assume the same should go for the filter quality).
While the pull request is for 3.5 it is mentioned that this will be possible in 4.0 as well (or?). However, when trying to change these settings at runtime they seem to do nothing at all, so I'm opening this issue in case this is a bug or oversight.
ShadowMapSizeSet.mov
This is the same on both Mobile and Forward+ renderer
Steps to reproduce
Set up a scene with a directional light with shadows turned on some meshes and a camera
Observe your shadow quality
Change the shadow map size using ProjectSettings.set("rendering/lights_and_shadows/directional_shadow/size",shadowMapSize)
Godot version
4.0b13
System information
macOS 13.0.1
Issue description
I'm experimenting with a graphics quality settings in a project and try to change shadow quality settings during runtime from code. More specifically the settings
rendering/lights_and_shadows/directional_shadow/size
andrendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality
. If I understand this pull request #54165 correctly this should be possible and changes should be applied instantly when the setting is changed (at least the size, but I assume the same should go for the filter quality).While the pull request is for 3.5 it is mentioned that this will be possible in 4.0 as well (or?). However, when trying to change these settings at runtime they seem to do nothing at all, so I'm opening this issue in case this is a bug or oversight.
ShadowMapSizeSet.mov
This is the same on both Mobile and Forward+ renderer
Steps to reproduce
ProjectSettings.set("rendering/lights_and_shadows/directional_shadow/size",shadowMapSize)
Minimal reproduction project
shadow_quality_test.zip
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