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When using GPUParticles2D and modifying the scale and timescale, it will cause the particle to streak unpredictably at the end of its lifespan.
It looks as expected in the editor, but when the app starts the bug appears.
FWIW I've noticed this bug since at least Godot 4 Beta 16. I cant speak for versions before that however.
Godot version
Godot 4 RC1
System information
Windows 11, RTX 3090TI
Issue description
When using GPUParticles2D and modifying the scale and timescale, it will cause the particle to streak unpredictably at the end of its lifespan.
It looks as expected in the editor, but when the app starts the bug appears.
FWIW I've noticed this bug since at least Godot 4 Beta 16. I cant speak for versions before that however.
node_2d.tscn.-.Particles-Scale-Reproduction.-.Godot.Engine.2023-02-08.13-12-12.mp4
Particles-Scale-Reproduction.DEBUG.2023-02-08.13-12-39.mp4
Steps to reproduce
mode: canvas_items
Minimal reproduction project
https://github.com/bubblemilktea-star/godot4-particle-scale-bug
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