-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot 4 beta versions after 7 does not launch #73039
Comments
If you are able to compile Godot from source, you could attempt bisecting the regression between 4.0 beta 6 (7f8ecff) and beta 7 (0ff8742), following this guide: https://docs.godotengine.org/en/latest/contributing/workflow/bisecting_regressions.html |
I've just referenced this issue from another one where I explain basically the same problem. Godot behind beta 7 doesn't even start or respond to commands in cmd, it doesn't even show the first line where the web page appears, it doesn't give any sign that it's running. In the last comment I explain my problem, but I think it's basically the same as this one. I've looked over the PRs between beta 7 and beta 8, there are 151. Godot takes 30 minutes to compile on my system, that's 75 hours compiling... Some kind of manual selection has to be done, some kind of assistance is needed , discard some PR, something. Bibisect this one by one is not feasible. |
You should use git bisect. It will reduce your compilation count to 8 times as it's bisecting instead of compiling every version. Read more here https://docs.godotengine.org/en/latest/contributing/workflow/bisecting_regressions.html#the-git-bisect-command |
ecec415 is the first bad commit
:040000 040000 d3802e0f4b0c953248d3aa24757600248555d63a b057d16778bcae87e2699acb936fde3fe9f3fe07 M core |
That's really weird... why would system font support cause Godot not to work on Windows 11? (Also, I don't think we had any other such reports) |
In my case is not windows 11 is windows 10. |
I found 3 reports. This issue, the issue that i referenced before, and me... |
Many people are using Godot just fine on Windows 10 though.... (had no clue there were reports of this issue on W10, not just 11) |
Probably other people download godot, click in it, nothing append, delete it and goes directly to unity page, who knows.... but the bug report is legit 3 cases confirmed, and commit with the regression founded. I don't know why a font commit can prevent godot to execute in some systems... Locale? Fonts instaled? Who knows... |
Other posible case |
And other, but this was fixed by a complete windows reinstall |
I compiled godot master with this line commented: godot/platform/windows/os_windows.cpp Line 198 in e684d12
And godot opens... Documentation: I don´t know if this commented line prevents the new TextServer to run or to get the system fonts, but godot opens. |
cc @bruvzg who authored the fonts commit (and hopefully knows what the eff is going on here with Windows calls) |
This is extremely strange, calling |
I do not program c++, I found this line bacause I debug the process of godot stucked on init with vstudio debuger and see that has some messages of thread "number" exits with error 0x0 after some windows runtimes loads... so i test that line that i suppose load some windows runtimes and voilá!, but I think i can't help more than that. |
Same here, last version to work for me was 4.0.3_x64_stable, anything after that just ends at the startup screen, the Godot logo doesn't even show at all then it just exits 💔 with x32 versions the Godot logo shows then crash
|
This issue is unrelated as this fix is included in 4.0.3. Please open a new issue instead of commenting on closed ones. |
Godot version
4.0 RC1
System information
windows 11, nvidia gtx 970m
Issue description
The last version i could launch is godot 4.0 beta 7. After that, no version of godot is launching. I tried;
nothing works. I used console, lauched godot from command prompt etc. no error message shows up. I believe, some feature that is introduced at 4.0 beta 8 introduced a bug that prevents godot from running on certain systems. Maybe, related to vulkan i don't know.
Steps to reproduce
launch godot on specific system
Minimal reproduction project
launch godot on specific system
The text was updated successfully, but these errors were encountered: