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4.0 RC 2
Windows 11, AMD Radeon RX 6700 XT, OpenGL
OpenGL: Vulkan:
Note: All I did was switch from forward+ to compatibility at the top right.
1: New project, rendering device = compatibility 2. See the problem?
rc2test.zip
The text was updated successfully, but these errors were encountered:
I can't reproduce on my device. PopOS 22.04 intel iGPU.
This is how the MRP looks for me using the gl_compatibility renderer:
I can test on another computer as well to see if maybe this is a Windows or Radeon GPU issue
Sorry, something went wrong.
I can reproduce this on Windows 10 with an RX 6900 XT.
This appears to be a regression from #72914. Line drawing relies on unpackHalf2x16 which appears to return a totally wrong color on Radeon GPUs now
unpackHalf2x16
GPUParticles
AMD Radeon RX Vega 6-7
Successfully merging a pull request may close this issue.
Godot version
4.0 RC 2
System information
Windows 11, AMD Radeon RX 6700 XT, OpenGL
Issue description
OpenGL:
Vulkan:
Note:
All I did was switch from forward+ to compatibility at the top right.
Steps to reproduce
1: New project, rendering device = compatibility
2. See the problem?
Minimal reproduction project
rc2test.zip
The text was updated successfully, but these errors were encountered: