Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VoxelGI does not preserve CameraAttributes across scene reloads #74134

Closed
Tracked by #55328
Calinou opened this issue Mar 1, 2023 · 0 comments · Fixed by #81067
Closed
Tracked by #55328

VoxelGI does not preserve CameraAttributes across scene reloads #74134

Calinou opened this issue Mar 1, 2023 · 0 comments · Fixed by #81067

Comments

@Calinou
Copy link
Member

Calinou commented Mar 1, 2023

Godot version

4.0.rc6

System information

Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05)

Issue description

VoxelGI does not preserve CameraAttributes across scene reloads. This leads to baked GI not containing light information (and only displaying ambient occlusion instead).

After baking VoxelGI, before reloading the scene

I increase exposure sensitivity to 3200 ISO, but this occurs with the default CameraAttributesPhysical settings too.

Screenshot_20230301_013751

After baking VoxelGI, saving then reloading the scene

This is the result when running the project from the editor too.

Screenshot_20230301_013757

VoxelGI disabled (for comparison)

Screenshot_20230301_013802

Steps to reproduce

Minimal reproduction project

physical_light_camera_units.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants