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VoxelGI does not preserve CameraAttributes across scene reloads. This leads to baked GI not containing light information (and only displaying ambient occlusion instead).
After baking VoxelGI, before reloading the scene
I increase exposure sensitivity to 3200 ISO, but this occurs with the default CameraAttributesPhysical settings too.
After baking VoxelGI, saving then reloading the scene
This is the result when running the project from the editor too.
Godot version
4.0.rc6
System information
Fedora 37, GeForce RTX 4090 (NVIDIA 525.85.05)
Issue description
VoxelGI does not preserve CameraAttributes across scene reloads. This leads to baked GI not containing light information (and only displaying ambient occlusion instead).
After baking VoxelGI, before reloading the scene
I increase exposure sensitivity to 3200 ISO, but this occurs with the default CameraAttributesPhysical settings too.
After baking VoxelGI, saving then reloading the scene
This is the result when running the project from the editor too.
VoxelGI disabled (for comparison)
Steps to reproduce
Minimal reproduction project
physical_light_camera_units.zip
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