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Godot 4 crash when creating GPUParticle node with "Compatibility" project on Macbook M1 #74291

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MaxWeiChen opened this issue Mar 3, 2023 · 2 comments
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@MaxWeiChen
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Godot version

4.0.stable.mono

System information

Macbook M1, 2021

Issue description

Godot 4 crash when creating GPUParticle node with "Compatibility" project on Macbook M1.
It only "Compatibility" will crash, "Forward+" or "mobile" project will not crash.

Steps to reproduce

  1. Create a new project and select "Compatibility".
  2. Create new node "GPUParticles2D" or "GPUParticles3D".
  3. Godot will crash.

Minimal reproduction project

N/A

@Calinou
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Calinou commented Mar 3, 2023

@MaxWeiChen Did you find a solution to this problem? If so, please document it here by commenting 🙂

@MaxWeiChen
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No, Sorry for that, I don't find solution, I just find other issue that same like it and it explain better then this one, so I closed this one, hope let dev can focus to follow that.
#72469

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