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CSG Hole #75862

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ardune opened this issue Apr 9, 2023 · 2 comments
Closed

CSG Hole #75862

ardune opened this issue Apr 9, 2023 · 2 comments

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@ardune
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ardune commented Apr 9, 2023

Godot version

v4.0.1.stable.mono.official [cacf499]

System information

Windows, Vulkan

Issue description

Adding (or subtraction) two meshes with CSG seems to erase verts from the mesh incorrectly

image

Steps to reproduce

Create some mesh and use CSG to add/subtract - if you align a vertex just right it seems to cause this issue.
I can "avoid" it by bumping the location by a fraction but I'm really trying to have a perfect alignment of element for the game I'm working on.

It seems like it happens more easily if your vertex coords are integers

Minimal reproduction project

HoleMissing.zip

@Calinou
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Calinou commented Apr 10, 2023

Duplicate of #58637.

@akien-mga
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Duplicate of #58637.

Actually consolidating this in #43755 now, since #58637 was fixed but that didn't solve the MRPs in these two issues.

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