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TileSet clamps the zoom level between 1% and 10000%. This isn't ideal because hitting the min/max zoom level means you're no longer on a multiple of 2. For instance, the canvas editor's max zoom level is 12800% and the minimum is 0.78125%
Meanwhile, the Tile Polygon editor doesn't clamp its values at all, allowing you to break it if you so desire.
Steps to reproduce
Make a tileset, add icon.png as an atlas for example. Play around with the zoom level there.
Add a physics layer from the inspector, then go back to the tileset editor, select a tile, select Physics, go to the tile polygon editor, and play around with the zoom level there.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0.2
System information
All systems
Issue description
TileSet clamps the zoom level between 1% and 10000%. This isn't ideal because hitting the min/max zoom level means you're no longer on a multiple of 2. For instance, the canvas editor's max zoom level is 12800% and the minimum is 0.78125%
Meanwhile, the Tile Polygon editor doesn't clamp its values at all, allowing you to break it if you so desire.
Steps to reproduce
Make a tileset, add icon.png as an atlas for example. Play around with the zoom level there.
Add a physics layer from the inspector, then go back to the tileset editor, select a tile, select Physics, go to the tile polygon editor, and play around with the zoom level there.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: