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Renaming node with Batch Rename with invalid character will lead to bad NodePath update #76680

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ajreckof opened this issue May 2, 2023 · 0 comments · Fixed by #76376
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ajreckof commented May 2, 2023

Godot version

4.1.dev (1becfea)

System information

MacOS 13.3 M1 Pro

Issue description

When renaming with Batch Rename using invalid character NodePath will be updated with the invalid new name.

Steps to reproduce

  1. open MRP
  2. batch rename all nodes except the root from e to %
  3. look at the NodePath on the root

Minimal reproduction project

test1.zip

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