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GpuParticles3D
v4.1.dev.custom_build.d9cf36950 / v4.1.dev3.official
MacOS 13.4, MB Pro M2, Compatibility Renderer
GPUParticles3D
handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.1.dev.custom_build (d9cf3695033a71902010239a27b7a264db7840cc) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] 1 libsystem_platform.dylib 0x00000001979daa24 _sigtramp + 56 [2] 2 libGLProgrammability.dylib 0x00000001fc63e27c glpLLVMCGSwitchStatement + 176 [3] 3 libGLProgrammability.dylib 0x00000001fc634ad8 glpLLVMCGNode + 588 [4] 4 libGLProgrammability.dylib 0x00000001fc63de60 glpLLVMCGBlock + 444 [5] 5 libGLProgrammability.dylib 0x00000001fc634aa8 glpLLVMCGNode + 540 [6] 6 libGLProgrammability.dylib 0x00000001fc63de60 glpLLVMCGBlock + 444 [7] 7 libGLProgrammability.dylib 0x00000001fc634aa8 glpLLVMCGNode + 540 [8] 8 libGLProgrammability.dylib 0x00000001fc650a9c glpLLVMCGIfStatementShortCircuit + 208 [9] 9 libGLProgrammability.dylib 0x00000001fc634ab8 glpLLVMCGNode + 556 [10] 10 libGLProgrammability.dylib 0x00000001fc63de60 glpLLVMCGBlock + 444 [11] 11 libGLProgrammability.dylib 0x00000001fc634aa8 glpLLVMCGNode + 540 [12] 12 libGLProgrammability.dylib 0x00000001fc63da68 glpLLVMCGFunctionDefinition + 2664 [13] 13 libGLProgrammability.dylib 0x00000001fc633744 glpLLVMCGTopLevel + 1480 [14] 14 libGLProgrammability.dylib 0x00000001fc65b20c glpLinkProgram + 10004 [15] 15 libGLProgrammability.dylib 0x00000001fc675140 ShLink + 208 [16] 16 GLEngine 0x00000001fc829ac8 gleLinkProgram + 1228 [17] 17 GLEngine 0x00000001fc797bcc glLinkProgramARB_Exec + 256 [18] ShaderGLES3::_compile_specialization(ShaderGLES3::Version::Specialization&, unsigned int, ShaderGLES3::Version*, unsigned long long) (in godot.macos.editor.dev.arm64) (shader_gles3.cpp:0) [19] ShaderGLES3::_initialize_version(ShaderGLES3::Version*) (in godot.macos.editor.dev.arm64) (shader_gles3.cpp:678) [20] ShaderGLES3::_version_bind_shader(RID, int, unsigned long long) (in godot.macos.editor.dev.arm64) (shader_gles3.h:204) [21] ParticlesCopyShaderGLES3::version_bind_shader(RID, ParticlesCopyShaderGLES3::ShaderVariant, unsigned long long) (in godot.macos.editor.dev.arm64) (particles_copy.glsl.gen.h:29) [22] GLES3::ParticlesStorage::_particles_update_instance_buffer(GLES3::ParticlesStorage::Particles*, Vector3 const&, Vector3 const&) (in godot.macos.editor.dev.arm64) (particles_storage.cpp:892) [23] GLES3::ParticlesStorage::update_particles() (in godot.macos.editor.dev.arm64) (particles_storage.cpp:1102) [24] RenderingServerDefault::_draw(bool, double) (in godot.macos.editor.dev.arm64) (rendering_server_default.cpp:87) [25] RenderingServerDefault::draw(bool, double) (in godot.macos.editor.dev.arm64) (rendering_server_default.cpp:397) [26] Main::iteration() (in godot.macos.editor.dev.arm64) (main.cpp:3405) [27] OS_MacOS::run() (in godot.macos.editor.dev.arm64) (os_macos.mm:718) [28] main (in godot.macos.editor.dev.arm64) (godot_main_macos.mm:77) [29] 29 dyld 0x0000000197653f28 start + 2236 -- END OF BACKTRACE -- ================================================================
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Godot version
v4.1.dev.custom_build.d9cf36950 / v4.1.dev3.official
System information
MacOS 13.4, MB Pro M2, Compatibility Renderer
Issue description
GPUParticles3D
into the scene crashes the editor:Steps to reproduce
GPUParticles3D
node into a sceneMinimal reproduction project
The text was updated successfully, but these errors were encountered: