You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Using a font with multichannel signed distance field enabled has no effect on tooltips:
Steps to reproduce
1 - Add a Label node;
2 - Add text to the "tooltip_text" field;
3 - Set "mouse_filter" to Control.MOUSE_FILTER_STOP;
4 - Add a theme to the Label;
5 - Add the "TooltipLabel" type to the theme;
6 - Set a font with MSDF enabled in the "font" property;
7 - Run the project;
8 - Hover the Label with the mouse.
MSDF works on tooltips (notice the lack of font hinting in the tooltip), but tooltips are rendered at a lower resolution than the rest of the window. Notice how the popup's corners (which are drawn with a polygon-based StyleBoxFlat) are blurry as well.
Godot version
4.0.3
System information
Windows 10
Issue description
Using a font with multichannel signed distance field enabled has no effect on tooltips:
Steps to reproduce
1 - Add a Label node;
2 - Add text to the "tooltip_text" field;
3 - Set "mouse_filter" to Control.MOUSE_FILTER_STOP;
4 - Add a theme to the Label;
5 - Add the "TooltipLabel" type to the theme;
6 - Set a font with MSDF enabled in the "font" property;
7 - Run the project;
8 - Hover the Label with the mouse.
Minimal reproduction project
tooltip_msdf.zip
The text was updated successfully, but these errors were encountered: