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Godot v4.1.beta1.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.3598) - 13th Gen Intel(R) Core(TM) i5-13600K (20 Threads)
Issue description
After the recent refactoring (#75901), Node process priority seems to be unimplemented. ComparatorWithPriority is no longer used anywhere in the engine code.
Nodes behave as if they all had the same priority, and running with --single-threaded-scene makes no difference.
Steps to reproduce
Run the MRP, look at the order in which the nodes print their names.
In Godot 4.0.3: First, Default, Last
In Godot 4.1-beta1: Default, First, Last
Godot version
v4.1.beta1.mono.official [828ec2c]
System information
Godot v4.1.beta1.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.3598) - 13th Gen Intel(R) Core(TM) i5-13600K (20 Threads)
Issue description
After the recent refactoring (#75901), Node process priority seems to be unimplemented.
ComparatorWithPriority
is no longer used anywhere in the engine code.Nodes behave as if they all had the same priority, and running with
--single-threaded-scene
makes no difference.Steps to reproduce
Run the MRP, look at the order in which the nodes print their names.
In Godot 4.0.3: First, Default, Last
In Godot 4.1-beta1: Default, First, Last
Minimal reproduction project
ProcessPriorityBug.zip
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