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Unrecoverable error when updating graphic driver while Godot editor is open #78247

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KoBeWi opened this issue Jun 14, 2023 · 3 comments
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@KoBeWi
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KoBeWi commented Jun 14, 2023

Godot version

any

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

If you update a graphic driver while Godot is running, you will get a spam of this error:

ERROR: Vulkan: Cannot submit graphics queue. Error code: VK_ERROR_DEVICE_LOST
   at: (drivers\vulkan\vulkan_context.cpp:2357)

The editor becomes unresponsive and needs to be killed. This can result in data loss.

Steps to reproduce

  1. Open Godot
  2. Update graphic driver (e.g. using GeForce Experience)

Minimal reproduction project

N/A

@DreamHollow
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For the record it is almost always a bad idea to update a major driver while using a program using those same drivers.

I'm not sure if this error can be rectified; it would require Godot having some predetermined access to the state of your GPU including it's update cycles.

Doesn't sound feasible.

@Calinou
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Calinou commented Jun 19, 2023

This likely depends on godotengine/godot-proposals#6423 being implemented. In the meantime, I would just document this limitation (which isn't exclusive to Godot as mentioned above).

Tip: To test this issue on Windows, use the Windows + Ctrl + Shift + B keyboard shortcut which restarts the graphics driver.

@KoBeWi
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KoBeWi commented Jul 23, 2024

Closing in favor of godotengine/godot-proposals#10269

@KoBeWi KoBeWi closed this as not planned Won't fix, can't repro, duplicate, stale Jul 23, 2024
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