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For the record it is almost always a bad idea to update a major driver while using a program using those same drivers.
I'm not sure if this error can be rectified; it would require Godot having some predetermined access to the state of your GPU including it's update cycles.
This likely depends on godotengine/godot-proposals#6423 being implemented. In the meantime, I would just document this limitation (which isn't exclusive to Godot as mentioned above).
Tip: To test this issue on Windows, use the Windows + Ctrl + Shift + B keyboard shortcut which restarts the graphics driver.
Godot version
any
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
If you update a graphic driver while Godot is running, you will get a spam of this error:
The editor becomes unresponsive and needs to be killed. This can result in data loss.
Steps to reproduce
Minimal reproduction project
N/A
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