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GPUParticles2D & GPUParticles3D flicker with PROCESS_MODE_DISABLED #79619

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nezvers opened this issue Jul 18, 2023 · 1 comment
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GPUParticles2D & GPUParticles3D flicker with PROCESS_MODE_DISABLED #79619

nezvers opened this issue Jul 18, 2023 · 1 comment

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@nezvers
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nezvers commented Jul 18, 2023

Godot version

4.1.1.

System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3203) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

Issue description

When the process_mode is PROCESS_MODE_DISABLED gpu particles flicker between 2 frames at a rate it almost looks like 2x particles.
In the reproduction project I included also cpu particles and those are acting as expected.

Steps to reproduce

Create a scene using gpu particles (2D or 3D)
Toggle process mode (scene or particles directly) to PROCESS_MODE_DISABLED

Minimal reproduction project

Particle process mode.zip

ui_accept used for toggling process mode for particles.

@Calinou
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Calinou commented Jul 18, 2023

Thanks for the report! Consolidating with #50824, as this is due to the same cause.

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