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Prerequisite: Be in Single Window Mode in the Editor
The Filesystem Dock is unusable when it is floating, which is not expected.
It appears garbled in the top-left corner:
The following errors are shown:
editor/window_wrapper.cpp:220 - Condition "!is_window_available()" is true.
editor/window_wrapper.cpp:202 - Condition "!get_window_enabled()" is true. Returning: Rect2i()
editor/window_wrapper.cpp:207 - Condition "!get_window_enabled()" is true. Returning: -1
editor/window_wrapper.cpp:207 - Condition "!get_window_enabled()" is true. Returning: -1
bisecting lead to #62378
possibly related to #44439
Steps to reproduce
Start a project in the Editor
Switch to Single Window Mode in the Editor and reload (if necessary)
Make the Filesystem Dock floating
Minimal reproduction project
Editor issue
The text was updated successfully, but these errors were encountered:
I definitely tested some things in the single window mode and floating docks recently and never noticed such an issue with the docks. I wonder if it can be platform specific.
That button shouldn't be available in single window mode (I forgot to disable it in #62378).
I'll make a PR soon to disable it.
As a side note: in #62378 I disabled the floating docks in single window mode as I thought it isn't very useful to move docks while being contained in the window. This may be considered a regression, so I'd like to see opinions about that.
Godot version
v4.2.dev.custom_build [0c2144d]
System information
Debian Linux X11 Xfce
Issue description
Prerequisite: Be in Single Window Mode in the Editor
The Filesystem Dock is unusable when it is floating, which is not expected.
It appears garbled in the top-left corner:
The following errors are shown:
bisecting lead to #62378
possibly related to #44439
Steps to reproduce
Minimal reproduction project
Editor issue
The text was updated successfully, but these errors were encountered: