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Can't see Inspector panel to the full extent when AnimatedSprite2D node is selected #79856

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ivanpriz opened this issue Jul 24, 2023 · 15 comments

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@ivanpriz
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ivanpriz commented Jul 24, 2023

Godot version

4.1.1-stable_linux.x86_64

System information

Godot v4.1.1.stable - Ubuntu 22.04.1 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (CML GT2) () - Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz (8 Threads)

Issue description

Cannot see the Inspector window to the full extent when AnimatedSprite2D node is selected. Not possible to change properties in the Inspector panel due to it.
My resolution is 2160x1440 pixels (572x381 millimeters)

image

Steps to reproduce

Select AnimationsSprite2D node on a machine with the same resolution and system.

Minimal reproduction project

N/A

@AThousandShips
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AThousandShips commented Jul 24, 2023

Your screenshot shows two things:

  • That the inspector is visible
  • That the animation tab isn't open, the open tab is the shader editor

Is the problem that the inspector is too small? You can just realize it by dragging

@ivanpriz
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Your screenshot shows two things:

* That the inspector is visible

It is not visible to the full extent, updated comment

* That the animation tab isn't open, the open tab is the shader editor

AnimatedSprite2D Node is selected, will be same for all windows, fixed comment

@AThousandShips
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Your description is not helpful as you don't have the animation tab open, and the inspector isn't invisible/hidden

Please explain more clearly what it is you mean

@ivanpriz ivanpriz changed the title Can't see Inspector panel when animation window is opened Can't see Inspector panel to the full extent when AnimatedSprite2D node is selected Jul 24, 2023
@AThousandShips
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Now do you mean that the inspector resizes when you select an AnimatedSprite2D?

@ivanpriz
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It resizes for different types of nodes, though for this particular it resizes to a size too small to edit fields.

@AThousandShips
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Can't confirm that on latest, so unsure what happens in your case

But does this continue if you manually resize it?

@ivanpriz
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I am not able to resize it manually. The cursor changes the appearance, but dragging makes no effect.

@ivanpriz
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Generally speaking, I found no panel I can resize horizontally.

@AThousandShips
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Then that sounds like either an OS related bug, are you using X11 or Wayland or some other compositor for your interface

Could be ubuntu specific but haven't seen any other reports like it, so possibly something going on with your hardware or OS

@ivanpriz
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Update: relaunching Godot helped with both problems. Also fullscreen button appeared at the top panel of the window itself. Not sure why at the first launch it was different.

@AThousandShips
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Relaunching to check is a good idea in general

Try it some more and if it doesn't occur again this can be closed, probably some input related bug, could have been that the window incorrectly treated some key as pressed, which could inhibit this

@timothyqiu
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From the screenshot, I guess it's the bottom panel (Output, Debugger, ..., SpriteFrames, and the version number) pushing Inspector off to the right.

@AThousandShips
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AThousandShips commented Jul 24, 2023

Can confirm that behavior, unsure how to fix that though, could make the tabs be scrolled somehow, but there might be a smallest reasonable size for the editor

Edit: the tabs in that use HBoxContainer which does not allow scrolling or similar, so would be a bit complicated to work this out

@dalexeev
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I think we should try replacing the box container with flow container. See:

@YuriSizov
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It won't look clear with a FlowContainer. This is not a toolbar, it's effectively a tab bar. So the overflow should be handled the same way.

That said, despite being on a 1440p screen, you're using a very high UI scale, effectively making it a very low resolution. We support low resolutions on the best effort basis.

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