-
-
Notifications
You must be signed in to change notification settings - Fork 21.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot Editor crashes whenever I try and open or create a project using the compiled master branch. #79936
Comments
Can you reproduce this issue with official releases from https://godotengine.org/? Do you have MangoHUD globally enabled? See flightlessmango/MangoHud#706. |
So apparently this only happens when I run the thing from Netbeans, not when I run the executable from file manager or from terminal. Gonna do some more thorough testing... :/ |
I did not do anything to enable MangoHUD, so I don't think it's that. |
macOS is giving me this information when it crashes:
|
@aaronfranke OP says they've had this issue for a week. This PR is freshly merged, so unlikely to be the culprit in their case. |
Well, roughly a week. I first noticed it on either the 21st or the 22nd, I don't remember which. |
Going to see if I can figure out how to compile a dev build and use gdb to get a better debug message. See if that gets me anywhere. :/ |
...Well, I got something! This is with the Voxel tools module added as well:
|
@Angular-Angel Thanks for helping with the investigation! You need to compile with |
Right! I tried that once, but I think I forgot to run the actual dev build executable, and instead just ran the old one again. I'll try that, gimme a bit... |
Hmm. Again, compiled with the voxel tools module. When I try and run it through Netbeans, it crashes silently on me trying to load my project, but when I run it via terminal, I get:
After loading the project, running it, and waiting a bit. Same thing I did for the last error message. :/ |
There's a bunch more stuff in the log, but I don't think it's related to the crash. |
Here's the code at current, though you'll also need a version of godot compiled with the latest of vthe voxel tools module to run it: https://gitlab.com/AngularAngel/omnicraftgodot/-/tree/BlockyLibraryUpdateCrash?ref_type=heads |
Okay, for that crash I think it was just due to the editor getting spammed with errors - I managed to fix those, and now the editor doesn't crash. Still no idea for why my original problem is a thing, but I think it has as much to do with Netbeans as with Godot. So, this issue can probably be closed now. :/ |
Yup, gonna go ahead and close this for now. |
I am still getting this error using Godot 4.2.1 on MacOS (Sonoma 14.2.1, M1 chip)... |
I think this was also related to trying to load my project from the editor menu, instead of running it directly? These days I run it with: ./bin/godot.linuxbsd.editor.x86_64 -e --path <My_project> when I want to run a freshly compiled version from the IDE. If I run it without that and try to load a project it crashes, which I think is a well known problem. :/ |
Godot version
4.0 master commit: 8367152
System information
Issue description
When I compile the latest version of Godot Engine, and then try to run it and open a 4.1 project, or even create a new project, it crashes silently, usually without any kind of error message. I've been having this problem for almost a week now, and it has persisted across me pulling master and recompiling several times. Only once did I manage to get any kind of error message:
Steps to reproduce
Compile the latest version of Godot from the master branch on a linux machine and then run it and try to create a new project.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: