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When having a CSG based environment, navigation region 3d cannot use static colliders as geometry type. This limits the use of CSG I think.
I would love to be able to have CSGs with different collision layers and some to be baked into the nav region and others not.
Steps to reproduce
Add a NavigationRegion3D to a scene
Add a CSG box of 5, 1, 5m, enable collision
Bake the nav region with geometry type set to static colliders
See that nothing was baked.
Minimal reproduction project
Trivial to reproduce
The text was updated successfully, but these errors were encountered:
Godot version
4.1.stable
System information
Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, compatibility.
Issue description
When having a CSG based environment, navigation region 3d cannot use static colliders as geometry type. This limits the use of CSG I think.
I would love to be able to have CSGs with different collision layers and some to be baked into the nav region and others not.
Steps to reproduce
Minimal reproduction project
Trivial to reproduce
The text was updated successfully, but these errors were encountered: