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I test it with Godot v4.2.dev (f7c48cf) - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
It worked as expected. But why the system info has Vulkan (Compatibility), I thought the Compatibility rendering method uses OpenGL.
Godot version
v4.1.1.stable.official
System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.3598) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
Texture repeat mode seems to be ignored in Compatibility mode when rendered inside of a SubViewport. Switching to forward+ or mobile fixes the issue.
Here's my shader from the MRP:
Expected:
Result:
Steps to reproduce
Minimal reproduction project
MRP_Bug.zip
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