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Crash on opening project, exit code 0 #81398
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When testing with
After that, the Godot editor window disappears, but the process doesn't finish until I press Ctrl+C. Note this behavior is different from not using |
Just got another different crash case. Godot is run with
However, right after that, the process finishes. I didn't have a chance to check the exit code. As can be observed, compared to the non-halting crash, the verbose output here is missing two lines of "Failed to bind socket. Error: 3". The project being opened is slightly different from the minimal reproduction project. |
Evidences from my other projects suggest: This crash may be caused by attempting to open the Theme Editor panel of the Godot Editor. Details: While working on another project, the same crash happened (no error log, editor window disappears) when I switched to a new scene tab with an opened Theme Editor. Slightly related: #81085 |
Godot version
v4.1.1.stable.mono.official.bd6af8e0e
System information
Windows 10 - Vulkan API 1.3.250 - Forward+ - Using Vulkan Device #0: Intel - Intel(R) Iris(R) Xe Graphics
Issue description
When opening my simple project, Godot sometimes crashes.
This phenomenon doesn't depend on how you open the project, e.g.:
Related issue: #54076. Critical difference: all comments there talk about Windows Terminal of Win11 but I'm on Win10 and I don't have Windows Terminal installed.
Related issue: #55380. This issue is also in Win11.
Steps to reproduce
Try opening the project. Give it five tries or so.
Minimal reproduction project
https://github.com/Daniel-Chin/godot-project-opening-issue-example
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